// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_TEST_BASE_UI_CONTROLS_AURA_H_
#define UI_TEST_BASE_UI_CONTROLS_AURA_H_

#include "base/callback_forward.h"
#include "ui/base/test/ui_controls.h"
#include "ui/events/keycodes/keyboard_codes.h"
#include "ui/gfx/native_widget_types.h"

namespace ui_controls {

// An interface to provide Aura implementation of UI control.
class UIControlsAura {
public:
    UIControlsAura();
    virtual ~UIControlsAura();

    virtual bool SendKeyPress(gfx::NativeWindow window,
        ui::KeyboardCode key,
        bool control,
        bool shift,
        bool alt,
        bool command)
        = 0;
    virtual bool SendKeyPressNotifyWhenDone(gfx::NativeWindow window,
        ui::KeyboardCode key,
        bool control,
        bool shift,
        bool alt,
        bool command,
        const base::Closure& task)
        = 0;

    // Simulate a mouse move. (x,y) are absolute screen coordinates.
    virtual bool SendMouseMove(long x, long y) = 0;
    virtual bool SendMouseMoveNotifyWhenDone(long x,
        long y,
        const base::Closure& task)
        = 0;

    // Sends a mouse down and/or up message. The click will be sent to wherever
    // the cursor currently is, so be sure to move the cursor before calling this
    // (and be sure the cursor has arrived!).
    virtual bool SendMouseEvents(MouseButton type, int state) = 0;
    virtual bool SendMouseEventsNotifyWhenDone(MouseButton type, int state,
        const base::Closure& task)
        = 0;
    // Same as SendMouseEvents with BUTTON_UP | BUTTON_DOWN.
    virtual bool SendMouseClick(MouseButton type) = 0;

    // Runs |closure| after processing all pending ui events.
    virtual void RunClosureAfterAllPendingUIEvents(
        const base::Closure& closure)
        = 0;
};

} // namespace ui_controls

#endif // UI_TEST_BASE_UI_CONTROLS_AURA_H_
